Prairie Engine Works

Prairie
Engine Works

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Prairie Engine WorksTEST CELL
$20,000Rep 0
—
0RPM
2.0Litres
0est. hp
0kg
$0unit cost
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Hold two builds at the same rpm and switch between them. Small differences only show up back to back.

Aempty
Bempty
Bench rpm4,000 rpm
Throttle100%

Capture a build into A, change something, capture it into B.

Material & combo interactions

Telemetry at the last run

Engineer's notes

Records

Achievements

Teams calling

Built around your engine

Sponsors

Ledger
Shop goals

Race teams, sponsors and goals are a career thing. Switch to Career in Settings to supply a team for a season.

Upgrades

Staff
R&D

Prestige
Bank

Test cell: every part and dyno is open, and nothing costs money.
ⓘ
Career progress is kept separately, so switching back loses nothing. Parts tagged Career show which Career upgrade would unlock them there.

Bench

Your build against every saved blueprint, best figure of each in clay.
ⓘ
Figures are a standard pull in the current test-cell conditions: peak hp, peak torque, reliability score and engine weight. Load swaps a blueprint in; blueprints are also kept in the Build tab.

Parts

Every part this build can take. Fit swaps one in.
ⓘ
The list follows the current build: a rotary shows rotor parts, a diesel hides carburettors. Search looks across every group at once. ⓘ on a part gives its figures and what it does.

Quick starts

Options

Prairie
Engine Works

Design an engine down to the piston alloy and rod bolts, then find out what breaks. Ninety-six base engines modelled on real ones, forty-three measured failure modes, and every material interaction spelled out.

A game by Longlight Interactive ·